This world contains all of the standard Pathfinder deities from the Core Rulebook, plus the following racial and geography based faiths. Gods grant spells to clerics and paladins, as well as some druids and rangers. Some gods are more involved with the world than others. There is a general agreement to not manifest directly in the world, but to manipulate events from afar through aid and blessings (not all have abided by this and fierce battles have raged as a result):
In the future as this campaign world progresses, I'll move from pathfinder core gods to more unique gods. Divine creatures can move up and down the ranks as the expend or gain power. I'll probably come up with some better names for them.
Divine Ranks of Power and Influence:
Divine champion: (C)
Chosen by a deity. Can be any creature. They gain some sort of blessing and are usually immortal. They don't contain their own divine spark and cannot ascend. Some deities will use a champion to communicate with followers or extend their reach (or wrath).
Divine spark: (S)
Creatures who have the first glimmer of godhood within them. They exhibit some divine traits like agelessness and the spark can often preserve them without sustenance. They may gain powers and abilities as their power grows.
Demigod: (D)
Creatures with a mature divine spark or those born directly from a god and a mortal. They gain additional powers and resistances. With worshipers and power they can become near gods.
(D*) is a local god who fell to demigod
Local Gods: (L)
They are more involved in the world but weaker than the outer gods. They can be found on the prime material plane. They often have pocket Demi planes. If they lose too many worshippers they can fall to demigod status.
(L*) is a mid-god who fell to a local god
Mid-gods: (M)
More powerful than local gods but less likely to interfere in the lives of mortals. They will often send extraplanar creatures to speak for them. They live in the outer planes. They may span worlds/realities, but not many. Can fall to local god status if they lose worship or expend too much power. A mid-gods with multiple realms or worlds who falls becomes absent or diminished in most of them when they fall.
Outergods: (O)
Incredibly powerful entities whose awareness spans many worlds and realities. Never directly intervene. They send outsiders like angels if anything. They control areas of the outer planes but are removed from those and exist in far pockets of the astral plane. So powerful they might not notice if they stop being worshpped by a whole world.
Deity List
Elven:
Orcish
Dwarven
Gnomish
Halfling
Dragon
Catfolk
- Corellon Larethian - CG - (O) Longsword. the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Domains: Good, Chaos, Liberation, Magic, War.
- Solonor Thelandira - CG -(M) Longbow. hunting, archery, and survival in wild and harsh places. Domains: Animal, Plant, Protection, Travel, Weather. Longbow
- The Huntress - CN - (L*) Shortspear - Primary goddess of the Feral Elves. This feral goddess is a savage and efficient hunter. All feral elves pay respect to her, especially before a hunt and after a successful one. Feral elves believe she takes Solonar as her lover occasionally, but they are not bound to each other. During a conflict several hundred years ago, she had a large amount of power torn from her. Her sacrifices saved the elves who became the feral elves. Domains: Animal, Darkness, Destruction, Liberation, Travel.
Orcish
- Ghoragh Battleborn - N - (L) Fist - Tale tells of a mighty orc, blessed beyond others with both strength and wisdom. Many ages ago orcs were little more than savage beasts, looting and slaughtering each other and anyone in their way. Their old one-eyed god was mad with the pain of his injury and channeled this pain into a fury that stole the hearts and minds of orcish kind. Ghorag was not the first to break free of the old, mad god's hold. But, he was the strongest among them. With their tempered rage, they devised a plan with unclouded minds. The shamen of this new tribe embued Ghoragh with the power of the bear, the totem animal of their group.
Ghoragh set out to do battle with the one-eyed god. During the fight Ghoragh was badly wounded and his axe was sundered. His will was uncrushable. His rage grew and grew to the point that his body could no longer contain it. A violent transformation wracked his body and he became a huge bear. Ghoragh in bear form mauled the life from the one-eyed god.
The goddess Luthic had watched their battle, and saved Ghoragh from death by transferring the one-eyed god's divine spark into him. As such, sometimes in battle Ghoragh turns into a bear and fights both friend and foe.
He is depicted as a strong orc wearing bear armor, or as an armored bear.
Domains: Strength, War, Animal, Madness, Destruction. - Luthic - N - (M) Staff - Orc goddess of magic, medicine, and protection. Domains: Knowledge, Healing, Magic, Rune, Protection
- Uhrag Bloodmaw - CE - (D) Battleaxe - An ancient spirit of rage and murder who became one of the orc's first gods. He is a god of rage and primal bloodlust. He is a favorite among the more violent clans and barbarians. He urges his followers to kill as much as possible, often while exacting as much pain as possible for your victim. His followers view blood moons as holy days and will celebrate by hunting an intelligent creature through the wilderness for hours. Domains: Chaos, Evil, Darkness, Destruction, War
Dwarven
- Moradin - LG -(O) Warhammer. Creator of the dwarves. Domains: Good, Law, Artifice, Protection, Healing
- Clangaddin Silverbeard -LG-(M)Battleaxe ("Giant's Bane"). Domains: Good, Law, Strength, War, Nobility.
- Bethrim (The God-Queen) - CG- (D*) Cutlass ("Tsunami"). The once beloved goddess of fertility, travel, and sailing was exiled from her domain by Moradin and lost most of her divine power in the process. Since then, her name has been stricken from all mention within Mountain Home. There are rumors that she and her followers are on an endless journey on an armada of ship on the world's oceans. Since her removal, the dwarven church of Moradin must use an elaborate ritual to allow pregnany and childbirth to happen without Bethrim's guidance. Domains: Good, Community, Water
Gnomish
- Garl Glittergold - NG -(O) Battleaxe. A goodhearted trickster, don't worry bro "it's just a prank." Artifice, Good, Protection, Trickery, Charm.
- Baervan Wildwanderer - NG -(M) Shortspear. Gnome nature god, has a raccoon Chiktikka Fastpaws, Domains: Animal, Good, Plant, Travel, Community.
- Taranis Sharptooth - CN - (L) Sickle - Gnome god of dinosaurs. He used to be more widely worshiped, but as civilization expands, his faithful wain. He is often depicted as a gnome with a dinosaur's head. Those with draconic blood are usually elevated swiftly through the ranks. Some grippli worship him as well. Domains: Animal, Chaos, Destruction, Travel, Weather
Halfling
- Yondalla - LG -(O) Shortsword. Creator and defender of the halfling race. She has called many of her people to settle on the Island of Haven. Her blessing has helped crops flourish on the island. Domains: Good, Law, Protection, Community, Plant
- Brandobaris - CN -(M) Kukri. Halfling god of adventure and trickery. Lover of fun pranks and mischief. Halflings have many tales concerning him and his exploits. Chaos, Trickery, Luck, Darkness, Travel
- Ninmah - CG - Sicle. (L) Halfling goddess of plants (especially flowers), joy, song, renewal, and fertility. Her followers have a huge week long celebration in spring (for planting) and fall (for harvesting). Domains: Animal, Good, Plant, Healing, Weather
Dragon
- Bahamut - NG -(O) Longsword. Lord of the good dragons, this platinum scaled dragon is a paragon of righteousness. He champions the greatest good and compassion. He can be found lending his aid, although this aid take the form of guidence and suggestion instead of outright divine intervention. Sometimes humanoid heroes are drawn to his side. He is worshiped most widely in Perugia. Bahamut very much enjoys spending time with mortals and will invite lucky followers to take a cup of tea with him in his platinum palace in the pakne of air. Domains: Air, Good, Luck, Protection, Nobility.
- Tiamat - NE -(O) Flail. Lord of evil dragons, this 5 headed dragon boasts several humanoid worshipers. Domains: Evil, Law, Destruction, Trickery, War.
- Zvantevith - CE - (L*)Claw/Kukri - An ancient and evil black dragon god. He caused untold destruction several hundred years ago, but his plans were partly foiled by the Huntress. He is still manipulating events in the world through an ever increasing cult network. Domains: -- (his powers have waned and his granted spells are diminished)
Catfolk
- Nimrod Truestrike- LG - (L)Longsbow. Catfolk deity of tradition and honor. Society exists through following a set structure of laws and rules. Chaos leads to ruin, order preserves all. Domains: Good, Law, Nobility, Community, Protection.
- Luther Blackpaws - CG - (L)Kukri. A lighthearted deity, who can be quite ferocious when angered. He encourages his followers to be demanding and self assured. His preferred offerings are high quality food (especially fish). He is primarily worshiped by catfolk rogues and barbarians. Domains: Charm, Chaos, Luck, Trickery, Strength.
- Rashirra Swiftsail - N - (L)Cutlass (short sword) - Catfolk deity of wanderlust, exploration, and sailing. Most catfolk have some degree of wanderlust, but the adherents of Rashirra spend their lives on the move. She is the primary goddess of catfolk sailors and explorers. All cat folk ships have her symbol or a shrine to her on board. Her symbol is a winged paw in a circle with waves. Domains: Air, Luck, Travel, Water, Weather
Elemental
The Elemental gods are all neutral, each knows that their elements can be used to both create and destroy. They are the primordial powers and remain aloof from most mortal affairs for the most part. They do not have a set gender, although each elemental lord has their own preferences. Mortals also interpret things as they will.
The Elemental gods are all neutral, each knows that their elements can be used to both create and destroy. They are the primordial powers and remain aloof from most mortal affairs for the most part. They do not have a set gender, although each elemental lord has their own preferences. Mortals also interpret things as they will.
- Mahuika (fire) - N - (M)Falshion. The firelord's preferred form is that of large were-wolf like beast with sweeping horns and a mane of fire. He is a promoter of change and a fierce foe of undeath. The firelord most often appears masculine, but will sometimes take the form of a human female with bright red hair. Fire not only destroys, but can cleanse and protect. Mahuika is allied with Sarenrae and Irori. Domains: Fire, Glory, Destruction, Healing, War
- Illuyanka (water) - N - (M)Trident - Illuyanka appears most often as a kirin with dragon like scales. Illuyanka is the most mercurial of the elemental lords. Illuyanka has dozens of forms aside from this one. Illuyanka promotes flexibility, but also to stand fast for your beliefs. Just as water can be gentle, it can also freeze solid or carve through rock. Illuyanka has remained aloof from all other divine ties and has no alliances nor enemies with other divine agents. Domains: Water, Weather, Destruction, Trickery, War
- Aevenor (air)- N - (L*)Longbow - Lord of the air, Ataksak, most commonly known as Aevenor, is the most showy and demanding of the elemental lords. He is most often depicted as a strong catfolk like creature with wings and other eagle like features. His sacred animal is the gryphon. Ataksak comes a close second to Illuyanka's mercurial nature. He can switch between a gentle breeze and a hurricane at a moments notice. He values freedom and loaths those who take the gift of flight from others. He encourages his followers to experience all that life has to offer. He is allied with Cayden Cailean and Gorum. He, in a divine rage, stripped the wings from all dragons due to their arrogance and disrespect. This, however, has greatly diminished his power. Domains: Air, Freedom, Destruction, Travel, War
- Tudishen (earth) - N -(M) Tudishen is the most involved with mortals of all the elemental lords. Preferring to appear in a humanoid-like form. She appears as a lithe elf with earthen skin with fine crystals for hair and a bit of bark and leaves for decoration. She delights in the creativity of sculptors and metalworkers. She has a keen interest in the activities of the dwarves and gnomes. However, they pay more homage to their racial deities. Tudishen is strongly allied with Gozreh and Shelyn. She encourages her followers to enjoy the beauty in life, and to strive to find beauty in the ordinary. Protect your friends and remain stalwart. Warhammer - Earth, Protection, Destruction, Darkness, War
Monsterous Humanoid and Other
Metis - LN - (L)- Prime deity of Kavala. Metis is a goddess of knowledge, invention, and industry. Her church is staunchly opposed to the practice of arcane magics. She is an orderly deity focused on gaining lore and creating new and wondrous technological things. As long as it is for the sake of knowledge and invention, the ends justifies the means. There are rumors that Metis is the child of Tudishen and Abadar, but there is no proof of such a claim. Metis realizes that sometimes acts of genius are a blend of luck and madness. Domains: Artifice, Knowledge, Law, Madness, Luck
Sshethorak -DECEASED NE (formerly LE) - (D*)lord of serpentfolk. He was once a powerful god, just as his people were once powerful people. There are still scattered temples to him, mostly in the jungle areas of the continent. He was depicted as a mighty humanoid with a viper's head or as a flying snake. He was defeated and trapped deep within the earth. He is still able to grant some spells to his followers, but as the sun set on the serpentfolk's vast empires, so too has his power wained. There are some serpentfolk who dedicate themselves to tunneling within the earth to find traces of his body. As he and his people fell to ruin, so did they turn from law and order to savagery. He has a few cults among some monstrous races, gnomes, and humans. But, he is largely forgotten. Dagger/kukri - Animal, Evil, Magic, Nobility, War
Sshethorak's divine spark has been absorbed by another creature
Metis - LN - (L)- Prime deity of Kavala. Metis is a goddess of knowledge, invention, and industry. Her church is staunchly opposed to the practice of arcane magics. She is an orderly deity focused on gaining lore and creating new and wondrous technological things. As long as it is for the sake of knowledge and invention, the ends justifies the means. There are rumors that Metis is the child of Tudishen and Abadar, but there is no proof of such a claim. Metis realizes that sometimes acts of genius are a blend of luck and madness. Domains: Artifice, Knowledge, Law, Madness, Luck
Sshethorak -DECEASED NE (formerly LE) - (D*)lord of serpentfolk. He was once a powerful god, just as his people were once powerful people. There are still scattered temples to him, mostly in the jungle areas of the continent. He was depicted as a mighty humanoid with a viper's head or as a flying snake. He was defeated and trapped deep within the earth. He is still able to grant some spells to his followers, but as the sun set on the serpentfolk's vast empires, so too has his power wained. There are some serpentfolk who dedicate themselves to tunneling within the earth to find traces of his body. As he and his people fell to ruin, so did they turn from law and order to savagery. He has a few cults among some monstrous races, gnomes, and humans. But, he is largely forgotten. Dagger/kukri - Animal, Evil, Magic, Nobility, War
Sshethorak's divine spark has been absorbed by another creature